08.09.2011, 04:30 | #1 |
Art-master(2D)
D3.net.ua ART team |
Эффекты рун[Runestone effects]
Fire Bomb
Crimson Rune Heat Wave In addition to the base explosion, create a larger blast that deals an additional [{Script Formula 21}] - [{Script Formula 21}+ {Script Formula 22}] Fire damage to all enemies within {Script Formula 5} yards. Indigo Rune - Skip Bomb Allows the skull to bounce up to {Script Formula 7} times. The first hit deals {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] Fire damage and each bounce reduces the damage by {Script Formula 9}%. Obsidian Rune - Fire Pit Leaves behind a pool of fire that deals {Script Formula 10} Fire damage per second for {Script Formula 12} seconds Golden Rune - Towering Inferno Create a column of flame that spews fire at the closest enemy for {Script Formula 13} - [{Script Formula 13} + {Script Formula 24}] Fire damage. The column lasts {Script Formula 14} seconds. Alabaster Rune Flash Fire Rather than exploding for area damage, each Firebomb can bounce up to {Script Formula 15} additional targets. Damage is reduced by {Script Formula 16}% per bounce. _________________ Horrify Crimson Rune NYI - Fear Tactics Horrify grants you [{Script Formula 5} * 100]% armor for {Script Formula 12} seconds. Indigo Rune - Face of Death Increases the radius of the effect to {Script Formula 2} yards. Obsidian Rune - Phobia Increases the duration of the fear to [{Script Formula 3}] seconds. Golden Rune - Ruthless Terror Gain {Script Formula 8} Mana for every feared enemy. Alabaster Rune - Stalker Gain {Script Formula 9}% increased run speed for {Script Formula 10} seconds after cast. _________________ Zombie Dog Crimson Rune - Burning Dogs Light your dogs on fire allowing them to burn nearby enemies for [{Script Formula 1}/{Script Formula 10}] Fire damage per second. Indigo Rune - Life Link [{Script Formula 9}*100]% of damage taken is absorbed by your zombie dogs. Obsidian Rune - Rabid Dogs Your summoned zombie dogs gain an infectious bite that deals {Script Formula 5} Poison damage over {Script Formula 4} seconds. Golden Rune - Final Gift Upon death, your zombie dogs have a [{Script Formula 7}*100]% chance of leaving behind a health globe. Alabaster Rune - Leeching Beasts Your zombie dogs gain [{Script Formula 8}*100]% of damage dealt as Life, half of which heals you _________________ Poison Dart Alabaster Rune - Snake to the Face Every shot has a [{Script Formula 11}*100]% chance to be a snake that clamps on to the target and stuns it for {Script Formula 8} seconds. Golden Rune - Spined Dart Gain {Script Formula 10} Mana every time a dart hits a target. Obsidian Rune - Numbing Dart Targets hit by a dart have their movement slowed by [{Script Formula 5} * 100]% for [{Script Formula 6}|1|] seconds. Indigo Rune - Splinters Shoot {Script Formula 4} darts. Crimson Rune - Flaming Dart Ignite the dart, allowing it to deal a full {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Fire damage at once. _________________ Big Bad Voodoo Crimson Rune - Slam Dance Also increases the damage of all allies in the area by [{Script Formula 3}*100]%. Indigo Rune - Jungle Drums Increases the duration of the ritual to {Script Formula 0} seconds. Obsidian Rune - Ghost Trance Also heals all allies in the area for [{Script Formula 4}*100|1|]% of their maximum Life per second. Golden Rune - Rain Dance Recover {Script Formula 5} Mana per second while in the ritual area. Alabaster Rune - Boogie Man Enemies who die in the ritual area have a [{Script Formula 6}*100]% chance to resurrect as a zombie dog. _________________ Fetish Army Crimson Rune - Fetish Ambush Each Fetish deals {Script Formula 5} - [{Script Formula 5} + {Script Formula 6}] physical damage to any enemy near it as they appear. Indigo Rune - Legion of Daggers Adds {Script Formula 9} dagger-wielders to the army and increases their physical damage to {Script Formula 22} - [{Script Formula 22} + {Script Formula 23}]. Obsidian Rune - Tiki Torchers Adds {Script Formula 10} Fetish casters to the army. The casters breathe fire that deals {Script Formula 11} - [{Script Formula 11} + {Script Formula 12}] Fire damage in a cone in front of them. Golden Rune - Devoted Following Decreases the cooldown to {Script Formula 18} seconds. Alabaster Rune - Head Hunters Adds {Script Formula 13} Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing {Script Formula 14} - [{Script Formula 14} + {Script Formula 15}] Poison damage. _________________ Spirit Walk Crimson Rune - Severance Enemies you walk through in spirit form take {Script Formula 1} - [{Script Formula 1}+{Script Formula 2}] physical damage per second. Indigo Rune - Jaunt Increases the duration of Spirit Walk to [{Script Formula 0}|1|] seconds. Obsidian Rune - Umbral Shock When Spirit Walk ends, your physical form bursts for {Script Formula 6} - [{Script Formula 6}+{Script Formula 7}] Fire damage to all enemieswithin {Script Formula 8} yards. Golden Rune - Honored Guest Gain {Script Formula 9}% of your maximum Mana every second while Spirit Walk is active. Alabaster Rune - NYI - Healing Journey Gain [{Script Formula 10}*100]% of your maximum health every second while Spirit Walk is active. _________________ Sacrifice Crimson Rune - Provoke the Pack Increase all damage done by [{Script Formula 4} * 100]% for every sacrificed dog for {Script Formula 5} seconds. Indigo Rune - For the Master Gain {Script Formula 6} Life for each sacrificed dog. Obsidian Rune - Black Blood Black inky goo shoots out and slows all affected enemies for {Script Formula 7} seconds. Golden Rune - Pride Recover {Script Formula 9} Mana for each sacrificed dog. Alabaster Rune - Next of Kin Each sacrificed dog has a [{Script Formula 10} * 100]% chance to resurrect as a new zombie dog. _________________ Zombie Charger Crimson Rune - Zombie Bears A stampede of Zombie Bears deal {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] damage to enemies in the area. Indigo Rune - Wave of Zombies Summon {Script Formula 3} zombie chargers that deal {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] damage each. Obsidian Rune - Leperous Zombie The charger leaves behind a poisonous cloud that deals [{Script Formula 6}] Poison damage per second to enemies caught in it. Golden Rune - Undeath If the charger kills a target, at the end of it's path it will reappear as a new charger that deals {Script Formula 31} - {Script Formula 32} Poison damage. This effect can repeat up to {Script Formula 24} times. Alabaster Rune - Explosive Beast Summon an explosive zombie dog that deals {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] Fire damage to all enemies within {Script Formula 11} yards. _________________ Grasp of the Dead Crimson Rune - Groping Eels Increases the damage done to {Script Formula 0} physical damage per second. Indigo Rune - Rain of Corpses Corpses fall from the sky dealing {Script Formula 10} - [{Script Formula 10}+{Script Formula 11}] physical damage to nearby enemies. Obsidian Rune - Unbreakable Grasp Increase the slow amount to [({Script Formula 19})*100]%. Golden Rune - Desperate Grasp Reduces the cooldown to [{Script Formula 5}|1|] seconds. Alabaster Rune - Death is Life Killed targets have a [{Script Formula 21}*100]% chance to produce a health globe. _________________ Firebats Crimson Rune - Dire Bats Summon fewer but larger bats that travel up to {Script Formula 10} yards and hit for {Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] Fire damage. Indigo Rune - Hungry Bats Rapidly summon bats to seek out nearby targets for {Script Formula 18} - [{Script Formula 18}+{Script Formula 20}] Fire damage. Obsidian Rune - Plague Bats Enemies in the area are plagued. Damage is slow at first, but can increase over time to a maximum of [{Script Formula 12}*{Script Formula 22}] Poison damage per second. Golden Rune - Vampire Bats [{Script Formula 14} * 100]% of damage done by the bats is gained as Life. Alabaster Rune - Cloud of Bats Call forth a swirl of bats to damage nearby enemies for {Script Formula 1} - [{Script Formula 1}+{Script Formula 2}] Fire damage per second. _________________ Locust Swarm Crimson Rune - Searing Locusts Ignite the locusts with fire causing them to deal {Script Formula 0} Fire damage per second. Indigo Rune - Pestilence When the swarm jumps there is a [{Script Formula 16} * 100]% chance to jump to two targets instead of one. Obsidian Rune - Cloud of Insects Increase the duration of the swarm to {Script Formula 1} seconds. Golden Rune - Devouring Swarm Convert [{Script Formula 10} * 100]% of the damage done as Mana for the Witch Doctor. Alabaster Rune - Diseased Swarm Targets killed by the Locust Swarm leave behind a disease cloud that deals [{Script Formula 12}] Poison damage per second to enemies in the cloud. The cloud lasts {Script Formula 11} seconds. _________________ Soul Harvest Crimson Rune - Siphon Gain {Script Formula 9} Life for every affected enemy. Indigo Rune - Soul to Waste Increases duration of the effect to {Script Formula 7} seconds. Obsidian Rune - Languish Reduces the movement speed of enemies by [{Script Formula 10} * 100]% for {Script Formula 11} seconds. Golden Rune - Swallow Your Soul Gain {Script Formula 4} Mana for every affected enemy. Alabaster Rune - Vengeful Spirit Affected enemies also take {Script Formula 1} - [{Script Formula 0}+{Script Formula 1}] physical damage. _________________ Plague of Toads Crimson Rune - Explosive Toads Mutate to red bullfrogs that explode for {Script Formula 17} - [{Script Formula 17} + {Script Formula 18}] Fire damage. Indigo Rune - Rain of Toads Hail a Rain Toads down from the sky that deal {Script Formula 8} Poison damage per second to enemies in the area for [{Script Formula 10}|1|] seconds. Obsidian Rune - Toad of Hugeness Summon a giant toad that swallows enemies whole for up to {Script Formula 23} seconds, digesting for [{Script formula 22}] physical damage per second. This rune adds a {Script Formula 23} second cooldown to the skill. Golden Rune - Toad Affinity Reduces Mana cost to {Script Formula 2} Mana. Alabaster Rune - Addling Toads Mutate to yellow frogs that deal {Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] Poison damage and confuse affected enemies for {Script Formula 13} seconds. _________________ Corpse Spider Crimson Rune - Blazing Spiders Summon fire spiders that deal {Script Formula 16} - [{Script Formula 16} + {Script Formula 17}] Fire damage. Indigo Rune - Spider Queen Summon a mother spider that births spiderlings dealing [{Script Formula 14}] - [{Script Formula 14} + {Script Formula 15}] Poison damage per second to enemies in the area. Lasts {Script Formula 10} seconds. You may only have one mother spider summoned at a time. Obsidian Rune - Leaping Spiders Summon jumping spiders that leap up to {Script Formula 21} yards to reach their target and attack for {Script Formula 16} - [{Script Formula 16} + {Script Formula 17}] physical damage. Golden Rune - Widowmakers Summon widowmaker spiders that leech [{Script Formula 12} * 100]% of the damage they deal as Mana for you. Alabaster Rune - Medusa Spiders Summon paralyzing spiders that have a [{Script Formula 11}*100]% chance to slow enemies movement by [{Script Formula 4}*100]% with every attack. _________________ Haunt Crimson Rune - Consuming Spirit The spirit returns [{Script Formula 2} * 100]% of damage done as Life for the Witch Doctor. Indigo Rune - Lingering Spirit If there are no targets left the spirit will linger for up to {Script Formula 4} seconds looking for new targets. Obsidian Rune - Grasping Spirit Slows the movement of haunted targets by [{Script Formula 5}*100]%. Golden Rune - Draining Spirit The spirit returns [{Script Formula 3} * 100]% of damage done as Mana for the Witch Doctor. Alabaster Rune - Resentful Spirit Modifies the spirit to do [{Script Formula 0}*{Script Formula 1}] Arcane damage over [{Script Formula 1}|1|] seconds. _________________ Hex Crimson Rune - Painful Transformation Hexed targets bleed for {Script Formula 3} damage per second while hexed. Indigo Rune - Angry Chicken You turn into an Angry Chicken for up to {Script Formula 5} seconds that can explode for {Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] damage to all enemies within {Script Formula 9} yards. Obsidian Rune - Unstable Form Hexed targets explode when killed dealing {Script Formula 11} - [{Script Formula 11} + {Script Formula 17}] Poison damage to all enemies within {Script Formula 10} yards. Golden Rune - Hedge Magic The Fetish Shaman will periodically heal friendly targets for {Script Formula 15} Life. Alabaster Rune - Jinx Increases the damage taken by hexed targets to [{Script Formula 2} * 100]%. _________________ Mass Confusion Crimson Rune - Paranoia All enemies in the area take [{Script Formula 3}*100]% additional damage. Indigo Rune - Mass Hysteria Up to {Script Formula 4} monsters who aren't confused will be stunned for [{Script Formula 6}|1|] seconds when the spell is first cast. Obsidian Rune - Mass Hallucination Amid the confusion a giant spirit rampages through enemies dealing [{Script Formula 11} / {Script Formula 9}] - [({Script Formula 11} + {Script Formula 12}) / {Script Formula 9}] physical damage per second to enemies it passes through. Golden Rune - Unstable Reality Cooldown reduced to {Cooldown Time} seconds. Alabaster Rune - Devolution Targets killed while confused have a {Script Formula 18}% chance of spawning a zombie dog. _________________ Gargantuan Crimson Rune - Restless Giant When the Gargantuan encounters an Elite enemy or is faced with {Script Formula 15} enemies nearby it enrages for {Script Formula 9} seconds gaining: {icon:bullet} [{Script Formula 6}*100]% movement speed{icon:bullet} [{Script Formula 14}*100]% attack speed {icon:bullet} [{Script Formula 13}*100]% physical damage. This effect cannot occur more than once every {Script Formula 31} seconds. Elite enemies include Champions, Rares, Bosses and other players. Indigo Rune - Humongoid Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for [{Script Formula 2}*100]% physical damage. Obsidian Rune - Big Stinker The Gargantuan is surrounded in a poison cloud, dealing {Script Formula 5} Poison damage per second to nearby enemies. Golden Rune - Wrathful Protector The Gargantuan only lasts {Script Formula 19} seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing {Script Formula 22} - [{Script Formula 22}+{Script Formula 23}] additional Fire damage and knocking enemies back with every hit. Alabaster Rune - Bruiser Gargantuan periodically slams enemies, dealing {Script Formula 21} - [{Script Formula 21}+{Script Formula 26}] physical damage and stunning them for {Script Formula 3} seconds. _________________ Acid Cloud Crimson Rune - Corpse Bomb A corpse emerges from the ground and explodes for {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage to enemies in the area. Indigo Rune - Acid Rain The initial splash is increased to {Script Formula 1} yards and deals {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage. Obsidian Rune - Lob Blob Bomb The acid on the ground forms into a slime that irradiates nearby enemies for {Script Formula 8} Poison damage per second. The slime will survive for {Script Formula 20} seconds before dissipating. Golden Rune - Slow Burn Increases the duration of the acid pools to {Script Formula 5} seconds. Alabaster Rune - Kiss of Death Spit a cloud of acid that inflict {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage followed by {Script Formula 8} Poison damage per second to enemies who remain in the area. _________________ Wall of Zombies Crimson Rune - Creepers Up to [{Script Formula 0}/{Script Formula 10}] zombies will emerge entirely from the ground and attack nearby enemies for {Script Formula 11} - [{Script Formula 11}+{Script Formula 12}] physical damage per swing. Indigo Rune - Barricade Doubles the width of the wall. The line of zombies will attack for {Script Formula 2} - [{Script Formula 2}+{Script Formula 9}] physical damage per second. Obsidian Rune - Dead Rush Zombies run out in all directions dealing {Script Formula 4} - [{Script Formula 4}+{Script Formula 16}] physical damage to nearby enemies. Golden Rune - Unrelenting Grip Zombies will slow the movement of enemies by [{Script Formula 17}*100]% for {Script Formula 18} seconds. Alabaster Rune - Pile On A tower of zombies falls over dealing {Script Formula 3} - [{Script Formula 3}+{Script Formula 19}] physical damage to any enemies in the way. _________________ Spirit Barrage Crimson Rune - Phlebotomize Spirits return [{Script Formula 4}*100]% of damage dealt as Life. Indigo Rune - Well of Souls Every cast launches an additional [{Script Formula 6} / {Script Formula 7}] spirit bolts at nearby enemies other than the targeted enemy that deal {Script Formula 8} - [{Script Formula 8}+{Script Formula 9}] physical damage each. Obsidian Rune - Phantasm Summons a Spectre for {Script Formula 11} seconds that deals {Script Formula 14} - [{Script Formula 14}+{Script Formula 16}] physical damage per second to all enemies within {Script Formula 13} yards. Golden Rune - The Spirit is Willing Spirits return [{Script Formula 5}*100]% of damage dealt as Mana. Alabaster Rune - Manitou Summons a Spectre for {Script Formula 17} seconds that hovers over you conjuring spirit bolts at nearby enemies for {Script Formula 20} - [{Script Formula 20}+{Script Formula 22}] physical damage. |