08.09.2011, 04:55 | #1 |
Art-master(2D)
D3.net.ua ART team |
Эффекты рун[Runestone effects]
Blinding Flash
Create a flash of light that blinds all enemies within X yards for X seconds. Blinded enemies will not attack unless they are attacked first. Cost - X Spirit Crimson Rune - Faith in the Light X seconds after using Blinding Flash, all of your attacks are infused to deal X additional Holy damage. Indigo Rune - Blinding Echo X seconds after using Blinding Flash, a second flash of light will blind enemies within X yards for X seconds. Obsidian Rune - Blind and Confused Blinded enemies have a X% chance to attack each other. Golden Rune - Self Reflection Increases the duration enemies are blinded to by X seconds. Alabaster Rune - Searing Light Blinded enemies also have their chance to hit reduced by X % for X seconds. _________________ Breath Of Heaven A blast of holy energy heals the Monk and allies within X yards for X Life. Cost - X Spirit Crimson Rune - Circle of Scorn In addition to healing, Breath of Heaven also sears enemies for X Holy damage. Indigo Rune - Circle of Life Increases the healing to {c_green}{Script Formula 2} - [{Script Formula 2}+{Script Formula 3}]{/c_green} Life. Obsidian Rune - Blazing Wrath Increases all damage done by X seconds after Breath of Heaven is used. Golden Rune - Infused with Light Gain additional Spirit from each combo attack for X seconds after using Breath of Heaven. Alabaster Rune - Penitent Flame Enemies hit by Breath of Heaven run in fear for X seconds, and take X Holy damage per second as they flee. _________________ Circle of Wrath Creates a blast of holy energy that heals the Monk and allies within X yards for X Life, and damages enemies for X holy damage. Costs - X Spirit Crimson Rune - Improved Wrath Increases healing to X amount of Life, and damage inflicted to X holy damage. Indigo Rune - Chain Healing Heals allies for X Life for each monster affected by Circle of Wrath. Obsidian Rune - Holy Power The Monk's attacks each do an additional fire damage for X seconds after Circle of Wrath is used. Golden Rune - Infused with Light Gain X additional spirit from each combo attack for X seconds after using Circle of Wrath. Alabaster Rune - Judgment Enemies hit by Circle of Wrath run in fear for x seconds, and take X fire damage per second as they flee. _________________ Crippling Wave A series of large sweeping attacks that debilitate enemies and cause X% weapon damage. First Hit - Enemies are dazed, reducing movement speed by X% for X seconds. Second and Third Hit - Refreshes the duration of the daze effect. Combo Skill. Generates 3 Spirit Per Hit Crimson Rune - Mangle Increase damage to X% of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo. Indigo Rune - Tsunami Crippling Wave's third attack range increases to X yards and knocks targets back. Area of effect increased with each combo. Obsidian Rune - Concussion Enemies hit by Crippling Wave inflict X% less damage for X seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by [{Script Formula 7} * 100]% Golden Rune - Rising Tide Critical hits generate X additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by [{Script Formula 6} * 100]% Alabaster Rune - Breaking Wave Affected targets take X% additional damage from all attacks for X seconds. Stage 3 has a [{Script Formula 14} * 100]% chance to stun enemies. _________________ Dashing Strike Dash quickly at the targeted enemy or location dealing X% weapon damage. Cost - X Spirit Crimson Rune - Flying Head Butt Fly through the air head first, slowing the movement of all enemies along the path by X% for X seconds. Indigo Rune - Way of the Falling Star Increases run speed by X% for X seconds after using Dashing Strike. Obsidian Rune - Blinding Speed Receive a X % increased chance to dodge for X seconds. Golden Rune - Quicksilver {/c_gold} The cost of Dashing Strike is reduced to {c_green}{Script Formula 24}{/c_green} Spirit. Alabaster Rune - Flying Side Kick Perform a flying kick that has a % chance to stun your target for X seconds. _________________ Deadly Reach Project lines of pure force over a short distance for X% weapon damage. Generates X Spirit per attack. Crimson Rune - Foresight The third strike of Deadly Reach increases the damage of all attacks by % for X seconds. This effect can stack up to X times. Indigo Rune - Piercing Trident The second and third strike of the skill have an increased area of effect. Also increases skill damage to % of weapon damage. Obsidian Rune - Scattered Blows The third strike is replaced with an attack that will hit up to X enemies within X yards for % weapon damage. Golden Rune - Strike from Beyond Critical hits caused with this skill generate extra Spirit. Alabaster Rune - Keen Eye Critical hit damage for this attack is increased by X% . _________________ Dominate Aura Create an aura that causes enemies within X yards to take X% additional damage. The Monk can only have one aura active at a time. Duration - X minutes Cost - X Spirit Crimson Rune - Improved Dominate Aura Increases aura strength so that enemies take % additional damage for X minutes. Indigo Rune - Domination Aura potency is increased so enemies take % additional damage and have their damage resistance reduced by % for the first X seconds. Obsidian Rune - Demoralized Enemies within X yards have their movement speed reduced by % Golden Rune - Reclamation Gain X Spirit for each attack and heal Life equal to % of the damage inflicted on enemies while Dominate Aura is active. Alabaster Rune - Intimidation Enemies affected by Dominate Aura inflict % less damage _________________ Exploding Palm The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack. Crimson Rune - Impending Doom Increases the duration of the bleed effect to X seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration. Indigo Rune - Creeping Demise The bleed effect hits up to X targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage. Obsidian Rune - The Flesh is Weak The first two strikes cause the enemy to take X additional damage for X seconds. This effect stacks up to X times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage. Golden Rune - Strong Spirit If a target dies and explodes with the bleed on them, gainX Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk. Alabaster Rune - Heart Burn The third strike causes the target to burn for % weapon damage as Fire damage every second for X seconds. If the target dies while burning it explodes causing all nearby enemies to burn for % weapon damage as Fire damage for X seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage. _________________ Fists of Thunder Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack. Crimson Rune - Thunderclap Each punch causes a shockwave that hits all enemies within X yards of your primary target for X% weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike. Indigo Rune - Chain Lightning The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts X% weapon damage as Lightning damage. Obsidian Rune - Static Charge Enemies attacked are charged with static for X seconds. Charged enemies take X% weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder. Golden Rune - Rolling Thunder Critical hits generate X additional Spirit. Alabaster Rune - Lightning Flash Each attack with Fists of Thunder increases the Monk's Dodge chance by X%. This effect stacks up to X times. _________________ Inner Sanctuary Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost - X Spirit Crimson Rune - Forbidden Palace Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage. Indigo Rune - Consecration Increase the duration of Inner Sanctuary to X seconds. Obsidian Rune - Circle of Protection The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks. Golden Rune - Safe Haven The Monk and any allies regenerate X Life per second while inside the circle. Alabaster Rune - Sanctified Ground When Inner Sanctuary expires it becomes Sanctified Ground for X seconds, slowing the movement of all enemies on it by X%. _________________ LashingTailKick Unleash a deadly roundhouse kick, knocking enemies back and dealing X% weapon damage. Cost - X Spirit Cooldown - X seconds Crimson Rune - Vulture Claw Kick With a torrent of fire, strike all nearby enemies for % weapon damage and knock them back. Indigo Rune - Spinning Flame Kick Hurl a column of fire that pierces through enemies, causing % weapon damage as Fire damage to each enemy it strikes. Obsidian Rune - Hand of Ytar Smite all enemies within X yards of a target location for X% damage and slows their movement by X% for X seconds. Golden Rune - Sweeping Armada Kick All enemies around the Monk are knocked back X% farther and slow their movement by X% for X seconds. Alabaster Rune - Scorpion Sting Instead of knocking enemies back, affected enemies are stunned for X seconds. _________________ Lethal Decoy Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X Holy damage. Cost - X Spirit Crimson Rune - Explosive Decoy Increases damage of the explosion to X Holy damage. Indigo Rune - Many Monks Spawn X decoys. Each decoy deals X Holy damage when it explodes. Obsidian Rune - Lethal Combatant Summons a stronger decoy for X seconds. The decoy can move and attack enemies for X damage per swing. Golden Rune - Spirit Link When the decoy explodes it also heals all allies within X yards for X Life. Alabaster Rune - Simulacrum If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with X Life. The decoy no longer attracts enemies and the duration is increased to X seconds. _________________ Mantra Of Conviction Recite a Mantra that causes all enemies within X yards of you to take X% additional damage. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds Crimson Rune - Overawe Increases Mantra strength so that enemies take X% additional damage. Indigo Rune - Submission Enemies affected by Mantra of Conviction take X Holy damage per second. Obsidian Rune - Demoralize Slows the movement of enemies within X yards by X%. Golden Rune - Reclamation You and your allies have a X% chance to be healed for X Alabaster Rune - Intimidation Enemies affected by Mantra of Conviction inflict X% less damage. _________________ Mantra Of Evasion Recite a Mantra that grants you and all allies within X yards a X% chance to dodge attacks. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds Crimson Rune - Blowback Successfully dodging an attack creates a burst of flame dealing X% weapon damage as fire to all nearby enemies. Indigo Rune - Unstoppable Mantra of Evasion also reduces the duration of all control imparing effects by X%. Obsidian Rune - Hard Target Mantra of Evasion also grants an increase in armor by X% Golden Rune - Wind Through the Reeds Mantra of Evasion also grants an increase in run speed by X% Alabaster Rune - Divine Protection When you or an ally under the effect of Mantra of Evasion is reduced below %Life, a shield of protection forms around that target, reducing incoming damage by X% for X seconds. Each target can be protected at most once every X seconds by this effect. _________________ Mantra Of Healing Recite a Mantra that causes you and all allies within X yards to gain increased Life regeneration by X Life per second. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds Crimson Rune - Sustenance Increases the Life regeneration granted by Mantra of Healing to X Life per second. Indigo Rune - Boon of Protection When Mantra of Healing is activated a temporary shield is placed on you and your allies for X seconds. The shield will absorb up to X% of each person's maximum Life in damage. Obsidian Rune - Heavenly Body Mantra of Healing also increases Vitality by X%. Golden Rune - Soothing Breeze Mantra of Healing also grants the Monk X Spirit per second. Alabaster Rune - Time of Need Mantra of Healing also increases all resistances by X%. _________________ Mantra Of Retribution Recite a Mantra that causes you and all allies within X yards to reflect melee damage back at enemies, dealing Holy damage equal to X% of the damage sustained. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds Crimson Rune - Retaliation Increase amount of damage reflected by the Mantra to X%. The Mantra will now reflect ranged damage as well as melee damage. Indigo Rune - Transgression Mantra of Retribution also increases the attack speed for you and your allies by X%. Obsidian Rune - Indignation When Mantra of Retribution damages an attacker, the attacker has a X% chance to be stunned for X seconds. Golden Rune - Against All Odds Mantra of Retribution also restores X Spirit when reflecting damage done to you. Alabaster Rune - Guilt By Association An attacker that triggers Mantra of Retribution has a X% chance to suffer a feedback blast, dealing X damage to itself and surrounding enemies. _________________ Mystic Ally Summon an elemental ally capable of engaging enemies in combat until it is destroyed. Crimson Rune - Fire Ally Imbue the ally with the essence of fire. The ally gains the ability to Fire Kick for X Fire damage plus an additional X Fire damage per second over X seconds to all enemies in a straight line. Indigo Rune - Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals X physical damage and slows the movement of affected targets by X% for X seconds. Obsidian Rune - Earth Ally Imbue the ally with the essence of earth. Maximum Life of the ally and the Monk are increased by X%. The ally also gains the ability to create a ground spike, dealing X physical damage to a single enemy and forcing that enemy to attack the ally for X seconds. Golden Rune - Air Ally Imbue the ally with the essence of air. Every attack made by the Ally has a % chance to generate Spirit for the Monk. In addition the Ally is surrounded in a torrent of wind that deals X physical damage per second to all nearby enemies. Alabaster Rune - Eternal Ally Imbue the ally with the essence of life. When the ally dies it has a X chance to be reborn after X seconds. In addition, the physical damage of the ally's basic attack is increased to X per swing. _________________ Resist Aura Create an Aura that increases all resistances by X% for the Monk and allies within X yards for X minutes. The Monk can only have one Aura active at a time. Crimson Rune - Resolve Increases the potency of the Aura to increase resistances to X %. Indigo Rune - Perseverance All resistances are increased by X% for the first X seconds this aura is active. Obsidian Rune - Adaptation The Monk's resistance increases by an additional X% against the first damage type taken after the aura is activated. Golden Rune - Unstoppable Spirit generation is increased by X% for the first X seconds after this aura is activated. Alabaster Rune - Armor of Faith Increase the Monk's armor by X% while Resist Aura is active. _________________ Serenity The Monk is enveloped in a protective shield that intercepts all incoming damage for X seconds and grants immunity to all control impairing effects. Cost - X Spirit Cooldown - X seconds Crimson Rune - Peaceful Repose Heal yourself for X Life when Serenity is activated. Indigo Rune - Instant Kharma While Serenity is active, X% of all projectiles and melee attacks are reflected back at the attacker. Obsidian Rune - Ascension Increases the duration of Serenity to X seconds. Golden Rune - Tranquility Extends the protective shield and immunity to control impairing effects to allies within X yards for X seconds. Alabaster Rune - Reap What is Sown X% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to X Holy damage to enemies within X yards. _________________ Seven Sided Strike Unleashes a fury of attacks striking nearby enemies X times for X % weapon damage for each hit. Costs - X Spirit Crimson Rune - Sudden Assault Teleport to the target location for the strike, and damage increases to X% weapon damage per hit. Indigo Rune - Fourteen-sided Strike Increases the number of strikes made to X attacks. Obsidian Rune - Pandemonium Enemies hit by the barrage have a X chance per hit to be charmed or stunned for {c_green}{Script Formula 8}{/c_green} seconds. Higher level runes increase the chance for stuns/attacks and increase the attack duration. Golden Rune - Sustained Attack Reduces the cooldown of this ability to X seconds. Alabaster Rune - Fulminating Onslaught Each impact explodes to deal X Holy damage around the target. Each hit explodes for holy damage on impact for a small radius of effect. Higher level runes add a damage bonus. _________________ Sweeping Wind Strike a target for X% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts X seconds and deals X% weapon damage per second to all enemies within X yards. This vortex effect can stack up to X times for a total of X% weapon damage per second to nearby enemies. Generates X Spirit per attack. Crimson Rune - Blade Storm Intensify the vortex, increasing it to X% weapon damage per second. Indigo Rune - Fire Storm Increases the radius of the vortex to X yards and deals X% weapon damage per second as Fire damage. Obsidian Rune - Cyclone When at the maximum stack count, creating another vortex effect generates a lightning tornado in the current area that deals X% weapon damage as Lightning damage per bolt for X seconds. Golden Rune - Inner Storm As long as your vortex is at the maximum stack count, you gain X Spirit per second. Alabaster Rune - Master of Wind Increases the duration of the vortex buff to X seconds. _________________ Tempest Rush Run directly through your enemies knocking them back and hobbling them, slowing their movement by X% for X seconds. Also deals X% of weapon damage per second while running. Cost - X Spirit plus an additional X Spirit per second. Crimson Rune - Bluster Affected enemies also have their damage reduced by X% for the duration of the effect. Indigo Rune - Tailwind Increases the movement speed of Tempest Rush to X of normal. Obsidian Rune - Slipstream Damage taken while running is reduced by X%. Golden Rune - Northern Breeze Reduces cost to X Spirit per second. Alabaster Rune - Flurry Increases the potency of the hobbling effect, slowing enemy movement by X%. _________________ Wave Of Light Focuses the power of Light to smite all enemies in front of you for X Holy damage followed by an additional X Holy damage to all enemies in a line. Cost - X Spirit Cooldown - X seconds Crimson Rune - Wall of Light Increases damage of the initial impact to X Holy damage. Indigo Rune - Explosive Light Shoot out bursts of energy in all directions that deal X Holy damage to nearby enemies. Obsidian Rune - Pillar of the Ancients Summon an ancient pillar that deals X% weapon damage followed by an additional X% weapon damage after X seconds. Golden Rune - Empowered Wave Reduces the cooldown to X seconds. Alabaster Rune - Blinding Light Critical hits stun enemies for X seconds. _________________ Way Of The Hundred Fists A rapid series of punches strikes enemies for X% weapon damage. Generates X Spirit per attack. Crimson Rune - Fists of Fury Affected targets will take an additional X Holy damage per second for X seconds. Also enables the first hit to dash a short distance. Indigo Rune - Hands of Lightning Increase the number of hits in the second strike from X hits. Obsidian Rune - Blazing Fists Critical hits increase the Monk's attack speed by X% and movement speed by X%. This effect lasts for X seconds and can stack up to X times. Golden Rune - Spirited Salvo Every activation of the skill has a X%{/c_green} chance to generate additional Spirit. Alabaster Rune - Windforce Flurry The third strike generates a wave of wind that deals X physical damage to enemies directly ahead of the Monk. |