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Старый 08.09.2011, 02:42   #1
KLS
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KLS - очень-очень хороший человекKLS - очень-очень хороший человекKLS - очень-очень хороший человекKLS - очень-очень хороший человек
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Восклицание Эффекты рун[Runestone effects]

Wrath of the Berserker

Crimson Rune - Insanity
While active your damage is also increased by X%.

Indigo Rune - Arreat's Wail
Activating Wrath of the Berserker knocks back all enemies within X yards and deals X% weapon damage to them.

Obsidian Rune - Mountainous Form
Increase the bonus dodge chance granted to X%.

Golden Rune - Thrive on Chaos
Every X Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.

Alabaster Rune - Slaughter
Killing an enemy while Wrath of the Berserker is active causes them to explode dealing X% weapon damage to all enemies within X yards.

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Frenzy

Crimson Rune - Maniac
Each Frenzy effect also increases all damage done by the Barbarian by [{Script Formula 11} *100]%.

Indigo Rune - Sidearm
Each strike has a X% chance to throw a piercing axe at a nearby enemy that deals X% weapon damage to all enemies in its path.

Obsidian Rune - Relentless
While under the effects of Frenzy the Barbarian gains X% increased movement speed.

Golden Rune - Smite
Adds a X% chance to call down a bolt of lightning from above, stunning your target for X seconds.

Alabaster Rune - Triumph
Killing a creature with Frenzy heals the Barbarian for X% Life over X seconds.

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Threatening Shout

Crimson Rune - Demoralize
Affected enemies are also taunted to attack you for Xseconds.

Indigo Rune - Deafening Roar
Extend the range of the shout to X yards.

Obsidian Rune - Terrify
Enemies are badly shaken by the shout and have a X% chance to immediately drop additional loot.

Golden Rune - Stagger
Affected enemies also have their attack speed reduced by X%.

Alabaster Rune - Grim Harvest
Enemies are severely demoralized. Each enemy has a X% chance to flee for X seconds.

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Cleave

Crimson Rune - Broad Sweep
Increases damage to X% weapon damage to the targeted enemy and X% weapon damage to others in the arc.

Indigo Rune - Gathering Storm
Draw enemies in from X yards away before the strike lands.

Obsidian Rune - Scattering Blast
On critical hits, knock enemies back X yards and inflict X% weapon damage to enemies where they land. Enemies knock each other back up to X times.

Golden Rune - Reaping Swing
Generate X Fury per enemy hit, up to X additional Fury total.

Alabaster Rune - Rupture
Enemies slain by this attack have a X% chance to explode, causing X% physical damage to all other enemies within X yards.

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Ground Stomp

Crimson Rune - Trembling Stomp
Increase damage to X% weapon damage.

Indigo Rune - Wrenching Smash
Increase the area of effect to X yards. Enemies are pulled closer before the strike lands.

Obsidian Rune - Avalanche
Enemies are knocked back X yards and inflict X% weapon damage where they land.

Golden Rune - Foot of the Mountain
Increase Fury gained to X Fury per stomp.

Alabaster Rune - Deafening Crash
Enemies in the area are slowed for X seconds after they recover from being stunned.

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Battle Rage

Crimson Rune - Marauder's Rage
Increase damage bonus to X%.

Indigo Rune - Ferocity
Critical hits increase the duration of the Battle Rage effect by X seconds.

Obsidian Rune - Swords to Ploughshares
Critical hits have a X% chance to cause enemies to drop additional treasure or health globes.

Golden Rune - Into the Fray
Critical hits generate X additional Fury.

Alabaster Rune - Bloodshed
While under the effects of Battle Rage, critical hits cause an explosion of blood dealing X% weapon damage to all nearby enemies.

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Hammer of the Ancients

Crimson Rune - Smash
Strike a smaller area for X% weapon damage.

Indigo Rune - Rolling Thunder
Modifies the strike to create a shockwave that deals X% weapon damage to all enemies in front of you.

Obsidian Rune - The Devil's Anvil
Create a tremor at the point of impact to rattle enemies for an additional X% weapon damage over X seconds.

Golden Rune - Birthright
Critical hits have a X% chance to cause enemies to drop loot or health globes.

Alabaster Rune - Thunderstrike
Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a X% chance to be stunned for X seconds.

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Sprint

Crimson Rune - Marathon
Increases the movement speed bonus to X% for X seconds.

Indigo Rune - Scramble
Increase dodge chance by X% while sprinting.

Obsidian Rune - Like the Wind
Tornadoes rage in the wake of the Sprint, each one inflicting X% weapon damage.

Golden Rune - Forced March
Increase the movement speed of allies within X yards by X seconds.

Alabaster Rune - Gangway
Slams through enemies, knocking them back and inflicting X% weapon damage.

_________________________

Seismic Slam

Crimson Rune - Shattered Ground
Increase damage to [{Script Formula 8}*100]% weapon damage and increases the knockback by [{Script Formula 11 *100]%.

Indigo Rune - Rumble
The ground continues to shudder after the intitial strike, damaging enemies in the area for [{Script Formula 3}*100]% weapon damage.

Obsidian Rune - Stagger
Adds a [{Script Formula 6}*100]% chance of stunning enemies for {Script Formula 7} seconds.

Golden Rune - Strength from Earth
Reduce Fury cost to {Script Formula 15} Fury.

Alabaster Rune - Cracking Rift
Focus the seismic shockwaves along a narrow path to inflict [{Script Formula 8}*100]% weapon damage to targets along a [{Script Formula 19} * {Script Formula 23}] yard path.

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Ignore Pain

Crimson Rune - Contempt for Weakness
Reflects [{Script Formula 9}*100]% of ignored damage back at the enemy.

Indigo Rune - Iron Hide
Increases duration to {Script Formula 0} seconds.

Obsidian Rune - Mob Rule
Extend the effect to nearby allies, reducing damage taken by [{Script Formula 10} * 100]% for [{Script Formula 3}|1|] seconds.

Golden Rune - Bravado
Knocks back all enemies within {Script Formula 8} yards when triggered, and reduces cooldown time to {Script Formula 22} seconds. Also deals [{Script Formula 11}*100]% weapon damage on affected enemies.

Alabaster Rune - Ignorance is Bliss
While Ignore Pain is active, gain [{Script Formula 1}*100]% of all damage dealt as Life.

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War Cry

Crimson Rune - The Best Defense
Increases the armor bonus to [{Script Formula 0}*100]%.

Indigo Rune - Veteran's Warning
Warcry also grants [{Script Formula 14}*100]% dodge bonus.

Obsidian Rune - Impunity
Grants [{Script Formula 4}*100]% resistance to all elements by while affected by War Cry.

Golden Rune - Charge!
Increases the Fury generated to {Script Formula 3} when used.

Alabaster Rune - Invigorate
Increases maximum Life by [{Script Formula 5}*100]% and regenerates {Script Formula 6} Life per second while affected by War Cry.

_________________________

Rend

Crimson Rune - Lacerate
Increases damage to [{Script Formula 0}*{Script Formula 1}*100]% weapon damage every second for {Script Formula 15} seconds.

Indigo Rune - Ravage
Increases the range to deal [{Script Formula 20}*100]% weapon damage every second for {Script Formula 15} seconds to all enemies within [{Script Formula 2}+{Script Formula 16}] yards.

Obsidian Rune - Mutilate
Increase bleeding duration to [{Script Formula 5}] seconds.

Golden Rune - Blood Lust
Gain [{Script Formula 8}*100]% of the damage done by Rend as Life.

Alabaster Rune - Bloodbath
Enemies killed while bleeding cause all enemies within {Script Formula 19} yards to begin bleeding for [{Script Formula 7}*100]% weapon damage.

_________________________

Bash

Crimson Rune - Onslaught
Add [{Script Formula 1}-1] reverberation that causes [{Script Formula 12}/({Script Formula 1}-1)*100]% weapon damage per strike.

Indigo Rune - Beat Down
Each attack grants a [{Script Formula 2}*100]% damage boost for {Script Formula 11} seconds. This effect stacks up to {Script
Formula 4} times.

Obsidian Rune - Clobber
Gives each hit a [{Script Formula 14}*100]% chance to stun the target for [{Script Formula 15}|1|] seconds.

Golden Rune - Rowdy
Generate {Script Formula 10} additional Fury per attack.

Alabaster Rune - Pulverize
Cause a shockwave that inflicts [{Script Formula 18}*100]% weapon damage to enemies in a [{Script Formula 24}-{Script Formula 23}+{Script Formula 25}] yard line behind the targeted enemy.

_________________________

Ancient Spear

Crimson Rune- Harpoon
Pierce through up to {Script Formula 17} enemies in a straight line and drag them all back.

Indigo Rune - Grappling Hooks
Throw {Script Formula 11} spears. Each spear will pull back the enemy that it hits.

Obsidian Rune - Siphon
Gain Life equal to [{Script Formula 10}*100]% of the damage inflicted.

Golden Rune - Get Over Here
Increases Fury gain to {Resource Gained On First Hit}.

Alabaster Rune - Weak Link
Enemies killed by this attack explode for {Script Formula 14} - [{Script Formula 14}+{Script Formula 15}] damage.

_________________________

Leap

Alabaster Rune - Death from Above
Land with such force that enemies suffer a [{Script Formula 37}*100]% chance to become stunned for {Script Formula 38} seconds.

Golden Rune - Iron Impact
Gain [{Script Formula 33}*100]% additional armor for {Script Formula 36} seconds after landing.

Obsidian Rune - Launch
Jump into the air with such great force that enemies within [{Script Formula 31}|1|] yards of the origin of the jump take [{Script Formula 30}*100]% weapon damage.

Indigo Rune - Toppling Impact
Send enemies hurtling {Script Formula 17} yards into other nearby enemies who suffer [{Script Formula 22}*100]% weapon damage and are pushed back in a chain up to {Script Formula 27} times.

Crimson Rune - Call of Arreat
Shockwaves burst forth from the ground at the destination and knock enemies toward the Barbarian from [{Script Formula 7}*{Script Formula 0}|1|] yards away.

_________________________

Weapon Throw

Crimson Rune - Mighty Throw
Increase thrown weapon damage to [{Script Formula 15}*100]% weapon damage.

Indigo Rune - Ricochet
Angle the weapon to ricochet and hit up to [{Script Formula 5} + 1] targets within {Script Formula 12} yards of each other.

Obsidian Rune - Throwing Hammer
Hurl a hammer with a [{Script Formula 6}*100]% chance to stun the target for [{Script Formula 7}|1|] seconds.

Golden Rune - Dread Shotput
Expend all remaining Fury to throw a fallen foe which inflicts an additional [{Script Formula 18}*100]% weapon damage for each point of Fury expended to all enemies within {Script Formula 19} yards of the target.

Alabaster Rune - Stupify
Aim for the head, causing your target to be confused and attack other enemies for {Script Formula 10} seconds.

_________________________

Whirlwind

Crimson Rune - Volcanic Eruption
Turns Whirlwind into a torrent of magma that inflicts [{Script Formula 1}*100]% weapon damage every [{Script Formula 0}|2|] seconds.

Indigo Rune - Dust Devils
Generate harsh tornadoes that inflict [{Script Formula 6}*100]% weapon damage to enemies in their path.

Obsidian Rune - Hurricane
Increase the movement speed of Whirlwind by [{Script Formula 15}*100]%.

Golden Rune - Eye of the Storm
Reduce the cost of Whirlwind to [{Script Formula 12}|1|] Fury per second.

Alabaster Rune - Blood Funnel
Critical strikes restore [{Script Formula 8} * 100]% of your maximum Life.

_________________________

Furious Charge

Alabaster Rune - Merciless Assault
Cooldown is reduced by {Script Formula 12} second for every target hit. This effect can reduce the cooldown by up to {Script Formula 10} seconds.

Golden Rune - Stamina
Generate {Script Formula 11} Fury for each target hit while charging.

Obsidian Rune - Bull Rush
Any targets who are critically hit by Furious Charge will be stunned for [{Script Formula 8}|1|] seconds.

Indigo Rune - Juggernaut
Regain [{Script Formula 21}*100]% of your maximum health for each target hit by while charging.

Crimson Rune - Battering Ram
Increase damage at the destination to [{Script Formula 14}*100]% weapon damage.

_________________________

Rampage

Crimson Rune
Additional strikes on the same creature have an extra [{Script Formula 6} *100]% critical chance and [{Script Formula 5} *100]% damage, stacking up to {Script Formula 4} times on each enemy.

Indigo Rune
Sends out a shockwave inflicting [{Script Formula 18} * 100]% weapon damage to all enemies in an arc.

Obsidian Rune
Throws axes at enemies within {Script Formula 11} yards if there are no enemies in melee range, inflicting [{Script Formula 17} * 100]% damage with each axe.

Golden Rune
Each hit has a [{Script Formula 7} * 100]% chance to restore [{Script Formula 8} * 100]% Life.

Alabaster Rune
Killing an enemy grants an extra attack that inflicts [100 + {Script Formula 9} * 100]% damage.

_________________________

Revenge

Crimson Rune- Retribution
Increase damage to [{Script Formula 2}*100]% weapon damage.

Indigo Rune - Provocation
Increases the chance Revenge will become active for use to [{Script Formula 18}*100]% each time the Barbarian is hit by an attack.

Obsidian Rune - Grudge
Knocks enemies back {Script Formula 8} yards when Revenge is used.

Golden Rune - Vengeance is Mine
Gain {Script Formula 6} Fury each time Revenge is used and improve Life gained from each enemy hit to [{Script Formula 4}*100|1|]%.

Alabaster Rune - Best Served Cold
After using Revenge, your critical strike chance is increased by [{Script Formula 7}*100]% for {Script Formula 20} seconds.

_________________________

Earthquake

Crimson Rune - Aftershocks
Secondary tremors knock enemies back and inflict [{Script Formula 14}*100]% weapon damage.

Indigo Rune - Giant's Stride
Secondary tremors follow the Barbarian's movement and inflict [{Script Formula 14}*100]% weapon damage.

Obsidian Rune - Chilling Earth
Creates an icy patch causing Eathquake's damage to turn cold and slow the movement of enemies by [{Script Formula 13}*100}]%.

Golden Rune - The Mountain's Call
Reduce Fury cost to {Script Formula 20} Fury and the cooldown to {Script Formula 5} seconds.

Alabaster Rune - Flying Boulder
Project secondary tremors up to {Script Formula 10} yards ahead of the Barbarian that inflict [{Script Formula 14}*100]% weapon damage.
__________________
Balance - in all things
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