08.09.2011, 03:05 | #1 |
Администратор
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Эффекты рун[Runestone effects]
Bola Shot
Base skill: Shoot out an explosive bola that wraps itself around its target. After [{Script Formula 11}] second, the bola explodes dealing [{Script Formula 0} * 100]% weapon damage as Fire to the target and an additional [({Script Formula 14}) * 100]% weapon damage as Fire to all other targets within {Script Formula 5} yards. Cost: {Resource Cost} Hatred Crimson Rune - Volatile Explosives Increase the explosion radius to {Script Formula 20} yards. Indigo Rune - Acid Strike Shoot {Script Formula 24} poison bolas that deal [{Script Formula 9}*100]% weapon damage each. The bolas no longer explode for area damage to nearby targets. Obsidian Rune - Thunder Ball When the bola explodes it deals [{Script Formula 0} * 100]% weapon damage as lightning, and has a [{Script Formula 28} * 100]% chance to stun the target for [{Script Formula 29}|1|] seconds. Golden Rune - Bitter Pill After the bola explodes, you have a [{Script Formula 31} * 100]% chance to gain {Script Formula 32} Discipline. Alabaster Rune - Imminent Doom Augments the bola to deal [{Script Formula 9}*100]% weapon damage as Arcane to the target and an additional [{Script Formula 6}*100]% weapon damage to all other targets within {Script Formula 20} yards, but increases the explosion delay to {Script Formula 4} seconds. ____________________________ Caltrops Base skill: Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within {Script Formula 0} yards by [{Script Formula 6} * 100]%. This trap lasts {Script Formula 2} seconds. Cost: {Script Formula 8} Discipline Crimson Rune - Jagged Spikes Enemies in the area also take [{Script Formula 20}*100]% weapon damage per second. Indigo Rune - Hooked Spines Increase the slow amount to [{Script Formula 3} * 100]%. Obsidian Rune - Torturous Ground Enemies in the area deal [{Script Formula 24}*100]% less damage. Golden Rune - Punji Stakes Reduce the cost to [{Script Formula 7}|1|] Discipline. Alabaster Rune - Come and Get It Become empowered while standing in the area of effect, gaining an additional [{Script Formula 28}*100]% chance to critical hit with all attacks. ____________________________ Chakram Base skill: Fire a swirling Chakram that does {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to enemies along its path. Cost: {Resource Cost} Hatred Crimson Rune - Twin Chakrams A second Chakram mirrors the first. Each Chakram deals {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] physical damage. Indigo Rune - Boomerang The Chakram path turns into a loop, dealing {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] Lightning damage to enemies along the path. Obsidian Rune - Serpentine The Chakram follows a slow curve, dealing {Script Formula 7} - [{Script Formula 7} + {Script Formula 8}] Poison damage to enemies along the path. Golden Rune - Razor Disk The Chakram spirals out from the targeted location dealing {Script Formula 10} - [{Script Formula 10} + {Script Formula 11}] Arcane damage to enemies along the path. Alabaster Rune - Shuriken Cloud Surround yourself in spinning Chakrams for {Script Formula 12} seconds, dealing {Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] physical damage per second to anybody nearby. ____________________________ Cluster Arrow Base skill: Fire a Cluster grenade that explodes for [{Script Formula 0}*100]% weapon damage into a series of additional miniature bombs that explode for [{Script Formula 5}*100]% weapon damage each. Cost: {Resource Cost} Hatred Crimson Rune - Loaded for Bear Increases the damage of the explosion at the impact location to [{Script Formula 0}*100]%. Indigo Rune - Shooting Stars Instead of releasing grenades, shoots up to {Script Formula 9} rockets at nearby enemies dealing [{Script Formula 19}*100]% weapon damage each. Obsidian Rune - Cluster Bombs Launch the cluster through the air, dropping a series of bombs in a straight line that explode for [{Script Formula 8}*100]% weapon damage each. Golden Rune - Maelstrom Instead of releasing grenades, the cluster releases Shadow energy that deals [{Script Formula 19}*100]% weapon damage to nearby enemies. You will gain [{Script Formula 18}*100]% of the damage done as Life. Alabaster Rune - Dazzling Arrow Enemies hit by grenades have a [{Script Formula 12}*100]% chance to be stunned for [{Script Formula 13}|1|] seconds. ____________________________ Companion Base skill: Summon a raven companion. Your raven companion will periodically peck at enemies for {Script Formula 18} - [{Script Formula 18} + {Script Formula 19}] damage. Cost: {Resource Cost} Discipline Crimson Rune - Spider Companion Summons a spider instead of a raven. The spiders's attacks also slows the movement of targets by [{Script Formula 12}*100]% for {Script Formula 8} - [{Script Formula 8}+{Script Formula 13}] seconds. Indigo Rune - Boar Companion Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for {Script Formula 20} - [{Script Formula 20} + {Script Formula 21}] damage. Obsidian Rune - Wolf Companion Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for {Script Formula 9} seconds and attacks enemies for {Script Formula 22} - [{Script Formula 22} + {Script Formula 23}] damage. Golden Rune - Bat Companion Summons a bat instead of a raven. The bat grants you [{Script Formula 10}|1|] Hatred per second. Alabaster Rune - Ferret Companion Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by [{Script Formula 11}*100]%. ____________________________ Elemental Arrow Base skill: Shoot an elemental charged arrow that deals [{Script Formula 0} * 100]% weapon damage as Fire damage to all targets it passes through. Cost: {Resource Cost} Hatred Crimson Rune - Frost Arrow Turns into a frost arrow that explodes out conal damage from the back of the first target hit for [{Script Formula 12}*100]% of weapon damage. Indigo Rune - Ball Lightning Fire a lightning arrow that electrocutes nearby enemies as it passes by for [{Script Formula 26}*100]% of weapon damage. Obsidian Rune - Screaming Skull Grants a [{Script Formula 5}*100]% chance to shoot a skull that will fear affected enemies for {Script Formula 6}-[{Script Formula 6}+{Script Formula 7}] seconds. Golden Rune - Nether Tentacles Shoot tentacles that deal [{Script Formula 32}*100]% weapon damage and return [{Script Formula 33}*100]% of damage dealt as Life for you. Alabaster Rune - Lightning Bolts Fire giant bolts of lightning that stun enemies for [{Script Formula 38}|1|] seconds when they critically hit. ____________________________ Entangling Shot Base skill: Release a sticky adhesive that deals [{Script Formula 5} * 100]% weapon damage and entangles up to {Script Formula 14} enemies, slowing their movement by [{Script Formula 0} * 100]% for {Script Formula 9} seconds. Cost: {Script Formula 1} Hatred Crimson Rune - Heavy Burden Increase the movement slow duration to {Script Formula 4} seconds. Indigo Rune - Chain Gang Hit up to {Script Formula 3} targets. Obsidian Rune - Electrified Chain {/c_gold} Strike with electrical chains that do an additional {Script Formula 8} damage over {Script Formula 4} seconds. Golden Rune - Justice is Served {/c_gold} Reduce cost to [{Script Formula 2}|1|] Hatred. Alabaster Rune - Bounty Hunter {/c_gold} Gain [{Script Formula 11} * 100]% of the damage dealt as Life. ____________________________ Fan of Knives Base skill: Throw knives out in a spiral around you, doing {Script Formula 22} - [{Script Formula 22} + {Script Formula 23}] physical damage to all enemies within {Script Formula 19} yards of you. Your knives will also slow the movement of enemies by [{Script Formula 20} * 100}]% for {Script Formula 5} seconds. Cost: {Resource Cost} Hatred Crimson Rune - Hail of Knives Increase the radius to deal {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to all enemies within {Script Formula 2} yards. Indigo Rune - Knives for a Pro Throw long-range knives that deal [{Script Formula 16}*100%]% weapon damage to {Script Formula 13} additional targets. Obsidian Rune - Fan of Daggers Imbue your knives with a [{Script Formula 10}*100%]% chance to stun enemies for [{Script Formula 11}|1|] seconds. Golden Rune - Crippling Knives Increase the slow amount to [{Script Formula 6}*100]% for {Script Formula 5} seconds. Alabaster Rune - Backlash Instead of throwing the knives immediately, the knives will release automatically dealing {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to all enemies if you are struck in the next {Script Formula 15} seconds. ____________________________ Grenades Base skill: Throw out three grenades that explode for {Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] Fire damage. Cost: {Script Formula 19} Hatred Crimson Rune - Gas Grenades Toss poison gas grenades that explode for {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] damage and leaves a cloud that deals an additional {Script Formula 6} damage per second for {Script Formula 7} seconds to enemies who stand in the area. Indigo Rune - Cluster Grenades Throw a large cluster of mini-grenades that deal {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}]{/c-green} Fire damage over an {Script Formula 4} yard radius. Obsidian Rune - Fire Bomb Throw a single large grenade that deals {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] Fire damage and knocks enemies back. Golden Rune - Tinkerer Reduce cost to [{Script Formula 25}|2|] Hatred. Alabaster Rune - Stun Grenades Hurl grenades that have a [{Script Formula 9} * 100]% chance to stun enemies for [{Script Formula 10}|1|] seconds. ____________________________ Hungering Arrow Base skill: Fire a magically imbued arrow that seeks out targets for [{Script Formula 0} * 100]% weapon damage and has a [{Script Formula 5} * 100]% chance to pierce through targets. Cost: {Resource Cost} Hatred Crimson Rune - Heat Seeker Light the arrow on fire, dealing [{Script Formula 8}*100%]% additional weapon damage as Fire damage over {Script Formula 13} seconds. Indigo Rune - Shatter Shot If the arrow successfully pierces the first target, the arrow splits into [{Script Formula 9} + 1] arrows. Obsidian Rune - Devouring Arrow Each consecutive pierce increases the damage of the arrow by [{Script Formula 10} * 100]%. Golden Rune - Piercing Arrow Increase the chance for the arrow to pierce to [{Script Formula 5} * 100]%. Alabaster Rune - Spray of Teeth Successful crits cause a burst of bone to explode from the target dealing [{Script Formula 11} * 100]% of weapon damage to enemies in that area. ____________________________ Impale Base skill: Fire a massive shot to impale a target for [{Script Formula 10} * 100]% weapon damage. Cost: {Resource Cost} Hatred Crimson Rune - Overpenetration The shot will pierce through all enemies in a straight line for [{Script Formula 0} * 100]% weapon damage. Indigo Rune - Impact Shots knock the target back and stun them for [{Script Formula 6}|2|] seconds. Obsidian Rune - Liquid Flame Fire an explosive shell that deals an additional [{Script Formula 9} * 100]% weapon damage over {Script Formula 8} seconds. Golden Rune - Recoil Every shot releases a shockwave of energy centered on you dealing [{Script Formula 12} * 100]% weapon damage to all enemies within {Script Formula 11} yards. Alabaster Rune - Grievous Wounds Critical hits deal an additional [{Script Formula 13} * 100]% weapon damage. ____________________________ Marked for Death Base skill: Marks an enemy. The marked enemy will take [{Script Formula 1} * 100]% additional damage for the next {Script Formula 0} seconds. Crimson Rune - Grim Reaper An additional [{Script Formula 2} * 100]% of damage done to the target is also divided among all enemies within {Script Formula 3} yards. Indigo Rune - Contagion When the target is killed the ability spreads to {Script Formula 6} other nearby targets. This effect can chain repeatedly. Obsidian Rune - Valley of Death Mark an area on the ground {Script Formula 7} yards wide for {Script Formula 9} seconds. Enemies in the area take [{Script Formula 1} * 100]% additional damage. Golden Rune - Mortal Enemy Attacks by the Demon Hunter against the Marked target have a [{Script Formula 13} * 100]% chance to generate {Script Formula 11} Hatred. This effect cannot occur more than once every {Script Formula 12} second. Alabaster Rune - Death Toll [{Script Formula 14} * 100]% of damage done to the marked target heals the attacker. ____________________________ Multishot Base skill: Fire a massive volley of arrows dealing [{Script Formula 12}*100]% weapon damage to all enemies in the area. Cost: {Script Formula 13} Hatred Crimson Rune - Full Broadside Increases the damage done to [{Script Formula 0}*100]% weapon damage. Indigo Rune - Burst Fire Everytime you fire, generate a shock pulse that damages all nearby enemies for [{Script Formula 1}*100]% weapon damage. Obsidian Rune - Arsenal Every use also fires {Script Formula 3} rockets at nearby enemies that deal [{Script Formula 6}*100]% weapon damage each. Golden Rune - Let'em Have It Cost reduced to [{Script Formula 14}] Hatred. Alabaster Rune - Supression Fire Every enemy hit grants {Script Formula 9} Discipline. Each volley can gain up to {Script Formula 10} Discipline in this way. ____________________________ Preparation Base skill: Instantly restore all Discipline. Cooldown: {Cooldown Time} seconds Crimson Rune - Punishment Removes cooldown. Skill now costs {Resource Cost} Discipline to cast but restores all Hatred instead of all Discipline. Indigo Rune - Ready for Anything When activated, increases your maximum Discipline by {Script Formula 1} for {Script Formula 2} seconds. Obsidian Rune - Focused Mind Instead of replenishing Discipline immediately, you will gain {Script Formula 4} Discipline over {Script Formula 5} seconds. Golden Rune - Battle Scars Also restores [{Script Formula 6}*100]% of your Life when used. Alabaster Rune - Backup Plan Grants a [{Script Formula 7}*100]% chance that the cooldown will not be triggered when used. ____________________________ Rain of Arrows Base skill: Fire a massive volley of arrows around you. Arrows fall from the sky for {Script Formula 6} seconds dealing an average of [{Script Formula 10} * {Script Formula 1}*100 / {Script Formula 5}]% weapon damage per second. Cooldown: {Cooldown Time} seconds Crimson Rune - Bombing Run Summon {Script Formula 23} Shadow Beasts to drop bombs on nearby enemies, dealing [{Script Formula 26}*100]% weapon damage each. Indigo Rune - Dark Cloud Launch a massive volley of guided arrows that rain down on enemies for the next {Script Formula 16} seconds for [{Script Formula 0}*100]% weapon damage. Obsidian Rune - Anathema Summon a Shadow Beast that drops grenades from the sky for {Script Formula 30} seconds dealing [{Script Formula 0}*100]% weapon damage. Golden Rune - Kamikaze Strike A group of {Script Formula 14} Shadow Beasts plummet from the sky at a targeted location dealing [{Script Formula 12} * 100]% weapon damage and stunning enemies for {Script Formula 37} seconds. Alabaster Rune - Stampede Summon a wave of {Script Formula 15} Shadow Beasts to tear across the ground, knocking back enemies and dealing [{Script Formula 11} * 100]% weapon damage. ____________________________ Rapid Fire Base skill: Rapidly fire a stream of arrows that deal [{Script Formula 0}*100%]% weapon damage each. Cost: [{Resource Cost} / {Script Formula 1} |1|] Hatred per second Crimson Rune - Bombardment Rapidly fire Grenades instead of arrows that do [{Script Formula 6}*100%]% weapon damage to all enemies within {Script Formula 5} yard radius. Indigo Rune - High Velocity Adds an additional [{Script Formula 7}*100%]% pierce chance to the projectiles fired. Obsidian Rune - Fire Support While channeling Rapid Fire launch {Script Formula 16} homing |4missile:missiles; every second that |4deals:deal; [{Script Formula 17}*100%]% weapon damage each to nearby targets. Golden Rune - Overcharge After shooting for {Script Formula 4} seconds, damage from arrows increases to inflict a maximum of [{Script Formula 3}*100]% weapon damage as Fire damage. Alabaster Rune - Web Shot Slows the movement of affected targets by [{Script Formula 8}*100%]% for [{Script Formula 9}|1|] seconds. ____________________________ Evasive Fire Base skill: Shoot for [{Script Formula 9} * 100]% of weapon damage. If an enemy is at close range, you will also backflip away {Script Formula 1} yards. Cost: {Resource Cost} Hatred to shoot and an additional {Script Formula 11} Discipline if you backflip. Crimson Rune - Hot Shot Fire exploding bullets that also deal [{Script Formula 20}*100]% weapon damage to all enemies within [{Script Formula 21}|1|] yards of the primary target. Indigo Rune - Withering Fire Fire a spread of bullets that hit up to {Script Formula 24} targets for [{Script Formula 3} * 100]% weapon damage each. Obsidian Rune - Backup Plan Shoot for [{Script Formula 3} * 100]% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for [{Script Formula 28}*100]% of weapon damage as poison in a {Script Formula 29} yard radius after [{Script Formula 30}|1|] seconds. Golden Rune - Surge Shoot for [{Script Formula 9} * 100]% of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to {Script Formula 8}. Alabaster Rune - Tumble Increase the distance of the backflip to {Script Formula 7} yards. ____________________________ Sentry Base skill: Drop a turret on the ground. The turret begins firing at nearby enemies for [{Script Formula 2}*100%]% of weapon damage. Lasts {Script Formula 0} seconds. Cost: {Resource Cost} Discipline. Crimson Rune - Choke Chain Create a tether between you and the sentry that does [{Script Formula 6}*100%]% of weapon damage every second to every enemy it touches. Indigo Rune - Vigilant Watcher Increases duration of the turret to {Script Formula 0} seconds. Obsidian Rune Spitfire Turret - The turret will also fire homing missiles every [{Script Formula 12}|1|] seconds aimed at random nearby targets for [{Script Formula 16}*100]% weapon damage. Golden Rune - Aid Station Heals nearby allies for [{Script Formula 11}*100%]% of their maximum Life per second. Alabaster Rune - Guardian Turret The turret also creates a shield that reduces damage taken by allies by [{Script Formula 10}*100%]%. ____________________________ Shadow Power Base skill: Draw in the power of the shadows, increasing attack speed by [{Script Formula 1}*100]% for [{Script Formula 0}] seconds. Cost: {Script Formula 6} Discipline Crimson Rune - Night Bane While active, gain {Script Formula 3} Hatred per second. Indigo Rune - Shadow Glide While active, gain [{Script Formula 2}*100]% movement speed. Obsidian Rune - Gloom While active, you have a [{Script Formula 4}*100]% increased chance to dodge incoming attacks. Golden Rune - Well of Darkness Reduces Discipline cost to {Resource Cost}. Alabaster Rune - Blood Moon While active, gain [{Script Formula 5}*100]% of all damage as Life. ____________________________ Smoke Screen Base skill: Vanish behind a wall of smoke, becoming momentarily invisible for [{Script Formula 14}|1|] seconds. Cost: {Script Formula 13} Discipline Crimson Rune - Choking Gas Leave behind a cloud of gas that deals {Script Formula 5} physical damage per second to enemies in the area for {Script Formula 4} seconds. Indigo Rune - Catch Me If You Can Increase the duration of the effect to [{Script Formula 0}|2|] seconds. Obsidian Rune - Breathe Deep While invisible you also gain {Script Formula 10} Hatred per second. Golden Rune - Special Recipe Reduce the skill cost to [{Script Formula 2}|1|] Discipline. Alabaster Rune - Long Gone Gain [{Script Formula 12} * 100]% run speed when activated. ____________________________ Spike Trap Base skill: Lay a trap that arms after [{Script Formula 20}|1|] seconds and triggers when an enemy approaches. The trap does {Script Formula 17} - [{Script Formula 17} + {Script Formula 18}] physical damage all enemies within {Script Formula 7} yards. You can have a maximum of {Script Formula 19} Spike Traps active at one time. Cost: {Resource Cost} Hatred Crimson Rune - Long Fuse Increases the arming time to [{Script Formula 3}|1|] seconds but increases damage to {Script Formula 0}-[{Script Formula 0} + {Script Formula 1}]. Indigo Rune - Bandolier Increase the maximum number of traps that can be out simultaneously to {Script Formula 2}. Obsidian Rune - Sticky Trap Plant an explosive on an enemy target rather than on the ground. If the target dies within {Script Formula 4} seconds the trap explodes dealing {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] physical damage to all enemies within {Script Formula 6} yards. Golden Rune - Scatter A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] damage. Alabaster Rune - Lightning Rod When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to {Script Formula 25} enemies for {Script Formula 17} - [{Script Formula 17} + {Script Formula 18}] Lightning damage. ____________________________ Strafe Base skill: Shoot {Script Formula 0} times per second at random nearby enemies while moving at [{Script Formula 7}*100]% of normal movement speed. Every shot deals [{Script Formula 9}*100]% of weapon damage. Cost: {Resource Cost} Hatred per second Crimson Rune - Demolition Throw out bouncy grenades rather than arrows that explode for [{Script Formula 9}*{Script Formula 26}*100]% weapon damage to targets within {Script Formula 25} yards. Indigo Rune - Equilibrium Increase arrows fired to {Script Formula 5} additional arrows per second. Obsidian Rune - Rocket Storm In addition to regular firing, fire off homing rockets that hit for [{Script Formula 31}*100]% of weapon damage. Golden Rune - Drifting Shadow Movement speed increased to [{Script Formula 8}*100]% of normal running speed while strafing. Alabaster Rune - Stinging Steel Throw out knives rather than arrows that do an extra [{Script Formula 17}*100]% more weapon damage on successful critical hits. ____________________________ Vault Base skill: Tumble acrobatically {Script Formula 10} yards. Cost: {Resource Cost} Discipline Crimson Rune - Trail of Cinders Ignite with fire dealing [{Script Formula 1} * 100]% weapon damage to everything along your path. Indigo Rune - Acrobatics Increases your Vault distance to {Script Formula 0} yards. Obsidian Rune - Covering Fire As you travel, shoot arrows for [{Script Formula 4} * 100]% weapon damage at nearby targets. Golden Rune - Tumble After using Vault, your next Vault within {Script Formula 9} seconds has its Discipline cost reduced by [{Script Formula 6} * 100]% [color=Magenta]Alabaster Rune - Rattle and Roll - All enemies within {Script Formula 7} yards of your destination are knocked back and stunned for [{Script Formula 8}|1|] seconds.
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Balance - in all things |